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正确的在ViewPager中使用Bitmap图像

威尔士世界杯 2025-09-21 07:30:17

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在实现image gallery的详情查看时使用swipe view模式是很好的选择,你可以使用ViewPager和对应的PagerAdapter来实现这个模式。不过对于adapter你还有更好的选择:FragmentStatePagerAdapter,当屏幕关闭的时候这个子类可以自动的销毁和保存ViewPager的Fragments状态,以节省内存。

注意:如果你只需要使用很少的图片,并确定其不会超出程序内存的限制的话,使用PagerAdapter或者FragmentPagerAdapter对于你来说是最适合的。

下面是一个ViewPager的实现,他里面包含了数个ImageView。在main activity中使用ViewPager和adapter:

public class ImageDetailActivity extends FragmentActivity {

public static final String EXTRA_IMAGE = "extra_image";

private ImagePagerAdapter mAdapter;

private ViewPager mPager;

// A static dataset to back the ViewPager adapter

public final static Integer[] imageResIds = new Integer[] {

R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3,

R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6,

R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9};

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.image_detail_pager); // Contains just a ViewPager

mAdapter = new ImagePagerAdapter(getSupportFragmentManager(), imageResIds.length);

mPager = (ViewPager) findViewById(R.id.pager);

mPager.setAdapter(mAdapter);

}

public static class ImagePagerAdapter extends FragmentStatePagerAdapter {

private final int mSize;

public ImagePagerAdapter(FragmentManager fm, int size) {

super(fm);

mSize = size;

}

@Override

public int getCount() {

return mSize;

}

@Override

public Fragment getItem(int position) {

return ImageDetailFragment.newInstance(position);

}

}

}

下面是使用Fragment和ImageView的一个实现,看上去是十分合理的,你能发现它的缺点吗?并且如何进行改进?

public class ImageDetailFragment extends Fragment {

private static final String IMAGE_DATA_EXTRA = "resId";

private int mImageNum;

private ImageView mImageView;

static ImageDetailFragment newInstance(int imageNum) {

final ImageDetailFragment f = new ImageDetailFragment();

final Bundle args = new Bundle();

args.putInt(IMAGE_DATA_EXTRA, imageNum);

f.setArguments(args);

return f;

}

// Empty constructor, required as per Fragment docs

public ImageDetailFragment() {}

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

mImageNum = getArguments() != null ? getArguments().getInt(IMAGE_DATA_EXTRA) : -1;

}

@Override

public View onCreateView(LayoutInflater inflater, ViewGroup container,

Bundle savedInstanceState) {

// image_detail_fragment.xml contains just an ImageView

final View v = inflater.inflate(R.layout.image_detail_fragment, container, false);

mImageView = (ImageView) v.findViewById(R.id.imageView);

return v;

}

@Override

public void onActivityCreated(Bundle savedInstanceState) {

super.onActivityCreated(savedInstanceState);

final int resId = ImageDetailActivity.imageResIds[mImageNum];

mImageView.setImageResource(resId); // Load image into ImageView

}

}

希望你已经注意到了这个问题:所有的图片都是在UI线程中处理的,这样将导致程序挂掉,强制退出。这时需要使用AsyncTask(在“Processing Bitmaps Off the UI Thread”这一篇文章中介绍过的)来处理,直接将图片的加载和处理放在后台线程中去做。

public class ImageDetailActivity extends FragmentActivity {

...

public void loadBitmap(int resId, ImageView imageView) {

mImageView.setImageResource(R.drawable.image_placeholder);

BitmapWorkerTask task = new BitmapWorkerTask(mImageView);

task.execute(resId);

}

... // include BitmapWorkerTask class

}

public class ImageDetailFragment extends Fragment {

...

@Override

public void onActivityCreated(Bundle savedInstanceState) {

super.onActivityCreated(savedInstanceState);

if (ImageDetailActivity.class.isInstance(getActivity())) {

final int resId = ImageDetailActivity.imageResIds[mImageNum];

// Call out to ImageDetailActivity to load the bitmap in a background thread

((ImageDetailActivity) getActivity()).loadBitmap(resId, mImageView);

}

}

}

任何多余的处理(比如调整图像大小,从网络获取图片)都移到BitmapWorkerTask中,这样就不会影响到UI主线程。如果后台线程除了在硬盘中直接读取图片之外还有其他处理,在内存或硬盘中加入一个缓存是十分有用的(在“Caching Bitmaps”这篇文章中有介绍)。下面是一个内存缓存的实现:

public class ImageDetailActivity extends FragmentActivity {

...

private LruCache mMemoryCache;

@Override

public void onCreate(Bundle savedInstanceState) {

...

// initialize LruCache as per Use a Memory Cache section

}

public void loadBitmap(int resId, ImageView imageView) {

final String imageKey = String.valueOf(resId);

final Bitmap bitmap = mMemoryCache.get(imageKey);

if (bitmap != null) {

mImageView.setImageBitmap(bitmap);

} else {

mImageView.setImageResource(R.drawable.image_placeholder);

BitmapWorkerTask task = new BitmapWorkerTask(mImageView);

task.execute(resId);

}

}

... // include updated BitmapWorkerTask from Use a Memory Cache section

}

现在将上面的代码片段整理一下,就是一个完美的ViewPager,它实现了最小化的图片资源加载延迟,可以在后台线程中实现尽量多或尽量少的处理(根据你的需求)。

下面一篇文章会介绍如何在GridView中做类似的处理。

翻译自:Displaying Bitmaps in Your UI

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